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Runic Stone

Video game - Unity 3D

Runic Stone is a video game created in two months during my third year of Game Design at ICAN. I worked on it as a Gameplay developer. The imposed theme was Relativity.

It is justified in our game by the indirect control of the elements in the system. Our intentions on this project were to create a game of experimentation where the player must interact with the different game elements to create combinations. Based on this principle of experimentation, we have adapted our game mechanics to the Puzzle Game to illustrate our intentions.

During this semester, we focused on the rationalization and gamefeel of our main mechanics, and accessibility to the game, to offer any player the best experience. game possible.

The current prototype is proof of the viability of our concept.

Credit
Gabrielle Cluzeau
Paul Demars
Volodia Panak
Clément Pierrard
Hugo Tubiana
Tom Weiss
Pitch
Solve the different puzzles by taking the Runic Stone to the exit with the least possible number of move!

N.B

The game is played exclusively with the mouse but keyboard shortcuts can be used.

Trailer

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